// HUNTER-GATHERERS // Base mode: gamemode_deathmatch.cfg // // * Killed enemies will drop dogtags that anyone can pick up // * Collecting dogtags from the enemy team awards victory points // * Killing enemies with the DM bonus weapon makes them drop an extra dogtag // * The team with the most victory points at the end of the time limit wins. // * Voice chat during the game is only with your team to encourage team coordination. // These affect your deathmatch score, which does 2 things // 1) The highest scoring player on the winning team is MVP. // 2) Awards xp. Since each kill generates a dogtag, a kill // is now worth ~14 points instead of ~11 points, so dogtag // mode will generate 27% more xp. mp_dm_kill_base_score 8 mp_dm_dogtag_score 5 mp_dogtag_pickup_rule 4 // everyone mp_dogtag_despawn_on_killer_death 0 mp_dm_teammode 1 mp_dm_teammode_kill_score 0 mp_dm_teammode_bonus_score 0 mp_dm_teammode_dogtag_score 1 mp_dm_bonusweapon_dogtags 1 // Kills with the bonus weapon generate an additional dogtag // worth 5 points, so don't need to grant additional points mp_dm_bonus_percent 0 // Competitive rules for chat -- encourage team communication sv_talk_enemy_living 0 sv_talk_enemy_dead 0 sv_deadtalk 1 // Add warmup to wait for players to connect, since this is a team mode mp_warmuptime 65 // End of game trash talk is enabled. sv_auto_full_alltalk_during_warmup_half_end 1